Stellar Overload is a voxel-based sandbox game with a single player story and the ability to get lost in space…We’ll come to that in a bit…
I was lucky enough to get my hands on Stellar Overload during Early access and we were asked on our thoughts of the game. Now, given that this is Early access I did experience some bugs, graphical/movement, however, it’s Early Access…so I don’t care they’ll fix that, I mean, people don’t release incomplete games these days. Especially space/planet exploration ones.
So what did I think of Stellar Overload? It’s good, very good in fact. The title screen greets you with the same serene music that you’d expect from Minecraft and this carries through the main world. This gives a very relaxed experience while getting the creative juices flowing. The size of the cubes has been drastically reduced from other voxel-based games meaning it’s getting semi-close to curves and in some areas you will see cubic-spherical objects through use of layering. This alone showcases the potential for some fantastic fan-made works of art.
I began my experience with the story mode which did appear a little flimsy but does fit the role of a tutorial. Slowly easing you into mechanics of the game and a premise for why you are doing what you are doing. After a while, I managed to find a building with armed guards and lasers and bouncy blocks that chased and shocked me. Several shocking deaths later, I completed this mini labyrinth only to find…nothing? I’m pretty sure I wasn’t meant to be there at this point of the game, but I love exploration like this. It would mean I’d need to re-explore older areas once I gained access to new materials. After some time in the tutorial, I attempted to explore the “Creative”mode.
This is where we’ll get to getting lost in space…
On logging into Creative, you are greeted with thousands upon thousands of items in your inventory and a blank world. Seems perfect for creative. I didn’t start by building a hut or house or mansion. The supposed immortality meant I didn’t take fear of anything around me. I had a wander around the world and then began to dig down. All Minecraft veterans know you never dig directly down, but how else are you meant to explore a new world!
I found nothing, in fact. I must’ve dug into the corner vector of the world as gravity appeared to make me it’s plaything and flung me around a 10x10x10 square. I attempted to climb back out, but darkness and dizzying motions got the better of me…this must be what Nic feels like when using the Sony VR!
I created a new world and decided to do the exact opposite…lets build to the sky. In Stellar Overload, you can see cubic worlds all around you. Cubic stars, worlds and moons appear to coalesce into one beautiful galaxy that is ripe for the taking…maybe? I wasn’t sure on this part, but it did boast of multiple worlds to explore and I didn’t know how to build a spaceship, so we went with the next best thing.
A tower of dirt to the heavens! Here, I can see the nearby worlds, who needs a ship when you are immortal and have an infinite amount of dirt. I’ll build my way there. I then jumped, in space. Where I just essentially jettisoned myself to doom. Time to reload.
This time, I played with weapons and building vehicles. However the world I created appeared to be cursed by having to watch that one scene from Twilight…A graphical bug which may have been due to this world being placed in…a nebula?? It was both pretty and blinding at the same time. So I ended it here.
There is a lot to do in Stellar Overload and I believe it’s still adding content regularly. With a few friends I can see this being great fun, or even if you just feel like building something fancy on your own. We’ve seen some fantastic worlds come from the Minecraft community and if this game takes off as well, then we will see some truly inspiring works of art.