Turns out, No Man’s Sky is generating quite a buzz around it. The procedurally generated universe that has been dangled for, quite frankly, too damn long, is finally upon us, and with it comes the realisation that, maybe, possibly, it just isn’t as good as we had initially hoped. Whilst we will have a review for you in the not-so-distant future, here are my main concerns prior to investing an adequate amount of time into the title.
In a game so vast, so expansive and so diverse, how will anything truly be spectacular and stand-out? Games that feature the standard set-up when it comes to storytelling are able to deliver a concise gameplay experience with those moments that display continued scenes of brilliance, with the magnificence of Nathan Drake’s escapades coming first to mind. Those moments have the possibility to cement themselves in the deepest, possibly darkest parts of your psyche, as the aforementioned Uncharted series, specifically “Among Thieves” and “A Thief’s End”, had done so with me. When a game is founded upon a procedurally generated, billions-of-planet shtick, finding mind-blowing experiences that have the same impact would be somewhat less likely. Mind, they may still be there, but when a game flaunts that there are precisely 18,446,744,073,709,551,616 planets for you to (never have a chance to) explore, what’s the likelihood that even a percentage of those planets will culminate in something incredible?
The implementation of multiplayer is something that has riled me up somewhat, although I may be in the minority there. See, I’ve heard space is a lonely place, but the ideas of roaming around a barren cosmos with your buddies sounds pretty appealing. How, then, if every player starts in a different quadrant of the universe, can you play alongside your trusted amigos in the great space western? Where this may be less of a gripe and more of a query, I am anxious nonetheless if one of the draws turns out to be nigh-on impossible. Playing alongside nameless friends and/or foes worked in Journey, but the Journey adventure had you form emotional bonds with the nameless wanders, an emotional aspect that, I presume, will be absent from Hello Games’ first ‘triple A’ title. (Note: Prior to publishing this article, Hello Games’ Sean Murray tweeted the following about the multiplayer aspect of the game).
The chances of two players ever crossing paths in a universe this large is pretty much zero.
— Sean Murray (@NoMansSky) August 8, 2016
Finally, there are far too many people going viewing this game as the game. You know, the one to end all other games. The last game they will ever need to play, period. No games after this. That mind-set is, quite frankly, absurd. The game will not live up to the hefty expectations that have been placed upon its head, akin to that of a Miss Universe laurel, and rightfully so. We’ve been waiting for the game for countless years of, for better or worse, no information whatsoever so, naturally, we’ve all decided between ourselves what the game should include, and what the experience will ultimately encapsulate. I’m not saying the game can’t be incredible, but to live up to the expectations of millions across copious amounts of years? Lofty heights indeed.
What are you looking forward to, and/or are worried about with No Man’s Sky? Let us know below, or in the comments at Facebook and Twitter!