Bethesda announced last month that there was a fair amount of resistance from Sony regarding the subject of mods for Fallout 4 on the PS4 and had seemed to give up on the idea of having them on the little black StairMaster. However, on Monday it seems that Sony has finally caved to pressure on the subject but true to form for there is a catch Bethesda’s blog post on the subject explains it thusly.
Mod support will come to Skyrim first. We and Sony have worked hard to make this possible. Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. By creating a Bethesda.net account, you’ll be able to browse and try mods right from within the game.
Simply put you won’t be able to create or play any mods that use anything that is created outside of the game’s already huge set of assets. So, unfortunately, classic mods like Macho Claws or Thomas the Death Engine won’t be available. However, there are plenty of mods that do use existing assets to create interesting and different environments and scenarios. So it’s a good thing, but Sony’s possibly justified preciousness over their ecosystem has limited the scope of this offering.
But remember, if you have a relatively decent PC and a tenner, you can have all the Skyrim mod fun your heart desires.