As soon as I started this game up, I could tell this would be one that would, quite frankly, be above me. I fear, however, that it would be above most people. Where games like Little Big Planet opened it’s creative element up to people, teaching them the ropes and letting them loose on the adorable, atmospheric realm of sack peoples, this game seems to harshly cater to the engineers, the technical tinkerers, and the people who can just envision wonderful contraptions, and create them just as easily. You know, the people who I am constantly in awe, and bewildered, by. Regardless, I went in with the best of intentions, to boldly create like no man has created before. It…. was an interesting experience.
The game is, very smartly, broken up in to two sections, being Puzzle Solving and Creation. The puzzle section makes up the vast majority of the title, featuring 80 or so levels for you to sit down, scratch your ‘noggin and, eventually, work out. Each puzzle, as a good puzzle game should, gives you a great feeling of accomplishment once you complete it, and that feeling can’t be taken for granted. What can, however, is the frustratingly precise manner in which you must place the various cogs and other gizmos, and when something is off by just a fraction it can make it seem as if what is actually the correct solution to your technical predicament is completely wrong. If you’ve experienced the frustration of having that, it diminishes the former feeling of satisfaction, and will more than likely have you ready to quit, rather than continue.
If the puzzle aspect of the game is the unfortunate tutorial, then, the reward is the Creation mode. Again, I had no chance of creating anything worth while to show off to friends, family, and the impressive Crazy Machines community, but knowing that, given the time and patience, I could eventually create something was a good feeling nonetheless. A copious amount of materials and elements are available within this mode, allowing you to create intricate contraptions and Rube Goldberg-esque wonders and, for those that way inclined, show them off on the Steam Workshop for all to gawk at. Alike the previously mentioned Little Big Planet, the graphics, surprisingly, do wonders for this title also. With a cartoon, almost Hello Games’ ‘Joe Danger’ aesthetic, the character is bolstered whilst the eventual stress is kept to a minimum.
I have to reiterate, you will immediately know after both reading the above and watching the below video, whether you are the intended audience of this particular game. There is a lot of content featured within Crazy Machines 3, but if you’re the type of person that leans more on the pre-made content, as opposed to getting giddy with excitement on the prospect of creating a behemoth of a machine, I wouldn’t be able to recommend this title wholeheartedly. If, however, you’re at least a smidgen curious on what you could possibly do, given the time and patience then, please, create away to your heart’s content.
Reckon you could create anything worth while in this? Go on, prove it!