Let’s get one thing clear right from the off: I really, really wanted to like this game. The stylistic choices and play-style reminded me heavily of Treasure’s 1997 N64 exclusive Mischief Makers, which is nothing but the highest praise for both one of the most underrated games of the last decade and Copy Kitty. Call it nostalgia-binging, call it having expectations above that of which the game could ever deliver, or call it bad reviewing on my part but I felt nothing but apathy when actually getting into the meat-and-potatoes of Nuclear Strawberries’ 2d side-scroller.
Credit where credit is due, however; the mechanic of power-copying with the myriad of 175 unique combinations of said powers is a fun aspect to explore for a few hours, but the somewhat intermittent nature of the enemies and unimaginative platforming could leave players cold. The Bullet Hell elements of the game (namely Endless Mode) are challenging, but there is no real difficulty ramp and I quickly became bored. In short: all the elements of a brilliant game are here, they just don’t seem to fit together.
As previously mentioned, I wanted to love this game. The problem here is that it feels unfinished, which… it is. The Steam Store Page boasts a 90% completion, with “Partial” controller support. This feels more like an Alpha than a game at 90%, and the controller didn’t work for me at all. I’m not saying don’t get this game, all I’m saying is that in its present state it isn’t a game I overly enjoyed and in my humble opinion Nuclear Strawberry have a bit more work ahead of them than they’ve anticipated, if they want to compete with the plethora of smooth, fun 2D side-scrollers.
Having said that, the price isn’t bad, and we have literally stated that reviews don’t really matter, so check the trailer out and decide for yourself.
Have you played Copy Kitty yet? Let us know what you thought in the comments…