Every new hardware iterations is usually accompanied by a game such as Ace Banana. Take of that what you will, but the manner in which I mean is essentially this; It’s a title that makes competent use of the new hardware it was built for, but unfortunately falls somewhat flat after that. Being one of the smaller titles to be released for the PlayStation VR, combined with the little-to-no media attention it’s received prior to launch, it’s safe to assume that this may live up to everyone’s relatively low expectations.
Let’s start at, well, the beginning. You’re an archer, you collect baby bananas in the hope that, one day, they’ll become a lovely Banana family. Monkey’s conspire to stop that plan, however, and it’s your job to shoot them with your trusted bow, and put them in monkey jail… or something like that. The introduction to the universe that you’ll be sharing your face-space with is wonderfully colourful and manages to makes brilliantly mediocre use of the English language with mistakes littered throughout spelling, grammar, punctuation, and finally subtitle-to-speech accuracy. Whilst, naturally, this isn’t important in a game such as this, it does show us that the attention to detail just isn’t there.
The game is, thankfully, light on the story, meaning that the cringe-level that recent Sonic games have managed to conjure are kept to a minimum, and game play is left to rein supreme… or, once again, something like that. Wave-based monkeys make for your bananas, and it’s your job to defend your prized stash using the equipment you have to hand. Being best played with Move controllers, one hand will wield and aim the bow, whilst the other is used to draw arrows from your imaginary quiver and pull the bow string back. This does get somewhat tiring, which is why you’re also able to use your DualShock controller, although that does limit the initial ‘wow’ factor by quite a sizeable amount, which is especially damning when this particular title is somewhat lacking in that factor to begin with. When you use said controller, you aim by pointing the light bar at the screen, and press R2. In doing so, the more frantic moments that may have posed any resemblance to a challenge become a cake walk, and also significantly limit the entertainment.
Brief glimpses of fun are found to be had within Ace Banana, but when boredom starts to kick in after only a short session, it is worrying indeed. The lack of variation, aside from the odd new enemy variant placed sporadically, accompanied by a relatively short campaign are the games true downfalls, and the lack of multiplayer on top of everything else is criminal indeed. In a game such as this, multiplayer would be, potentially, enjoyable bursts of fun for friends and family alike, in a game mode where, for example, the on-screen players control the monkeys, while the VR-toting player aims to defend their stash. Unfortunately, this lack of thought, and possible effort, is apparent throughout, and leaves a rotten taste in your mouth once you’ve consumed everything this title has to offer.
Have you had any chance to play this game? What do you think of it? Let us know!